

Instead of a more nuanced simulation of various aspects of spaceflight (life support, radiation, parts failure, thermal regulation, gravity assists, you name it), we'll see far-future or speculative techs that will quickly make space travel trivial.Īnd then we'll have space trade and whatnot, so the game will evolve in the direction of Elite or EVE Online losing much of the charm of the original, nerdy KSP. Otherwise, what's the point in having these crazy sci-fi engines if the player must spend 100s of hours just to land on the Mun? So instead of adding realism, we'll see "streamlining" of many aspects of the game to rush the player towards colonies and interstellar travel. To make interstellar travel a relevant part of the game, devs will have to make solar system exploration much easier. Now, with the imminent introduction of interstellar travel, I'm afraid KSP will go in a different direction.
Kerbal space program 2 interstellar mod#
As soon as I see that things are getting too easy, I add a mod or change settings to make things more difficult but also more plausible and fun.

I like the challenge that comes with planning and implementing complex missions, and I like realism of it. There are still planets I haven't even visited. I've clocked over 4000 hours in KSP 1 and I'm yet to land a kerbal on another planet (not to mention return). It may be to do with my playstyle, but I suspect I'm not alone there.
